This accessory is helpful when fighting the Dungeon Guardian, as critical strikes deal more damage. The critical hit chance of It is purchased from the Witch Doctor for 20 at night. The Shark Tooth Necklace is an accessory which has a 0.67*1/149 (0.67%) / 1.33*1/75 (1.33%) chance to drop from Blood Zombies and Dripplers found during a Blood Moon. With the Flipper equipped in an accessory slot, the player can swim upwards in Water, Lava, or Honey, by pressing Jump repeatedly essentially allowing unlimited multi-jumps while within liquid. The Nazar is a post-Skeletron accessory that grants immunity to the Cursed debuff. It is purchased from the Witch Doctor for 20 at night. The item pickup range is a The Climbing Claws are an accessory that lets players partially "stick" to the sides of blocks, slowly sliding down them when moving against them in midair. Crafting a one-helmet set requires 54 Adamantite Bars, made from 216 / 270 Adamantite Ore. Crafting all five pieces requires 78 Adamantite Bars, Rocket Boots are purchased from the Goblin Tinkerer for 5. debuff (does not apply in PvP) +100% knockback +12% / +10% / +9% damage +12% / +10% attack speed They gain autoswing (also applies to whips) +10% size on some The Celestial Shell is a Hardmode, post-Golem accessory that combines the stat-boosting powers of the Celestial Stone with the transformation powers of the Moon Shell, allowing both of their effects to happen simultaneously while taking only one accessory slot. The Treasure Magnet is an accessory which increases the pickup range of items from 2.625 tiles to 12 tiles while equipped. Despite the tooltip implying that the accessory boosts the damage of minions only, it also affects sentries and whips. It increases melee damage only, despite being crafted from the Avenger Every other enemy has a 0.1*1/1000 (0.1%) chance to drop it. Reforging the Flesh Knuckles to the Warding modifier will grant the player a total of 12 / 11 additional defense, a very significant boost for boss fights. It appears identical to the hat that the Traveling Merchant wears. The Mechanical Glove is a Hardmode accessory that doubles all melee weapons' knockback, and increases melee damage and speed by 12%. Equipping the Philosopher's Stone and the Charm of Jumps can also be performed off the sides of blocks. Flight time is reset immediately when the player It has a 14.29*1/7 (14.29%) / 12.5*1/8 (12.5%) chance of being dropped by the Golem. The Mana Flower stacks with other mana cost-reduction items, including Nature's Gift. The player must have defeated Plantera in order for the Witch Doctor to sell the item. The Metal Detector is an informational accessory which informs the player about valuable objects, such as ores, chests, or Life Crystals, in their vicinity. On the Old-gen console, Windows Phone, Old Chinese, 3DS, and tModLoader Legacy versions, the player must The Frozen Shield is a post-Plantera Hardmode shield accessory combining the functionalities of Paladin's Shield and the Frozen Turtle Shell, redirecting some damage done to teammates to the player, increasing defense by 6, and providing the player with a damage-absorbing shield when they are at low health. The Lavaproof Tackle Bag's increase in fishing power stacks with that of the The Eye of the Golem is a Hardmode, post-Golem accessory that grants +10% critical strike chance. Spider armor is an early Hardmode armor crafted from 36 Spider Fangs. The Apprentice's Scarf is a Hardmode accessory that increases the player's maximum number of sentries by one and increases summon damage by 10%. Like most early-Hardmode armors, has three different helmet options, allowing the player to focus on magic, melee or ranged combat; each option changing the armor's set bonus. It can be found in Shadow Chests as well as in Obsidian Lock Boxes obtained from Obsidian and Hellstone Crates. The Master Ninja Gear is a Hardmode, post-Plantera accessory that combines the abilities of the Black Belt, the Tabi, and the Tiger Climbing Gear. It has a 16.67*1/6 (16.67%) / 14.29*1/7 (14.29%) chance to be dropped by Mimics. By repeatedly sticking and jumping, vertical blocks can be scaled. Taking damage causes health to drop, signified by the meter fading from right to left. A full set of Spider armor provides the following benefits: +20 defense +3 minion slots +28% minion damage. The It has a 50% (100%) chance to be dropped by the Nymph, a rare cavern enemy. Crafting a full set with one headpiece requires 54 Hallowed Bars (dropped by the mechanical bosses), or 90 / 78 Hallowed Bars for the full set including all four / three headpieces. Rocket Boots are an accessory that allows a player to fly for a period of around 1.7 seconds (100 game frames). The flower appears as a blue version of the Jungle Rose. The Fire Gauntlet is a Hardmode accessory that boosts melee weapons in the following ways: Both the weapon sprite and projectile emit orange light particles that gives off light They cause the Hellfire / On Fire! The Pygmy Necklace is a pre-Hardmode / post-Plantera accessory that provides the player with one additional minion slot. The effects of the Extendo Grip stack with the Toolbelt's +1 tile reach and Toolbox's +1 tile reach. Tiger Climbing Gear is an accessory that allows for sliding down, and completely stopping while touching walls. When multiple valuables are detected, If playing in cooperative multiplayer, the Flesh Knuckles It can be combined with the Moon Shell to form a Celestial Shell. Wearing a full set gives off a faint pulsing aura around the Holding the Down key while clinging to a wall allows the player to slide down walls a little faster than if they only had one of the ingredient accessories. Each red heart shown represents 20 health, and each gold heart represents 25 health. The Shine Potion stacks with the Ultrabright Helmet, but the The Flipper is an accessory that allows a player to swim in liquid. It has a 1*1/100 (1%) / 2*1/50 (2%) chance to drop from Clowns, Light Mummies, Giant Bats, and Spectral Mummies. Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; The Celestial Stone is a Hardmode post-Golem accessory crafted from a Moon Stone and a Sun Stone at the Tinkerer's Workshop. It takes a total of 60 / 75 Iron Bars to craft a full suit, this translates to 180 / 225 Iron Ore per player to craft all the necessary bars for this armor. The Metal Detector displays the specific type of what was detected, for instance, "Chlorophyte detected nearby!" The Trifold Map is a Hardmode accessory that grants immunity to the Confused debuff. Shadow armor is an armor set that consists of the Shadow Helmet, Shadow Scalemail, and Shadow Greaves. It is one of the ingredients of the Countercurse Mantra, which is a crafting material required to make the Ankh Charm, an accessory which can Its Corruption counterpart is the Angler armor is an armor set consisting of an Angler Hat, Angler Vest, and Angler Pants. It is one of the six sets that were added as part of the Journey's End Vanity Contest; the original concept was submitted by SodaHunter. The Extendo Grip is an accessory that extends block mining and placement reach by 3 tiles horizontally and 2 tiles vertically. It sells for more than the items used to craft it, if both were drops. The hat is given at 10 quests completed, the vest piece at 15, and the pants at 20. Health is the character's life count, represented by a meter of heart icons at the top-right of the screen. In the PC version, Console version, Mobile version, and tModLoader version, the Gray Zapinator and Orange Zapinator are also affected by this change. This is equivalent to raising the damage of the player's attacks by 2 or 3, depending on the enemy's defense before this is It has a 0.4*1/250 (0.4%) drop chance from the Pirate Captain and a 2*1/50 (2%) drop chance from the Flying Dutchman. It is acquired by harvesting a rare flower that grows on Jungle grass in the Underground Jungle, using any weapon or tool. +3 minion The Mana Flower is a pre-Hardmode accessory that reduces mana usage by 8%, and enables auto-consumption of any mana-restoring potions in the player's inventory when mana is depleted. When an item is within its range, before directly flying to the player, it will hover a few blocks off the ground. Each piece of the set provides a 5% increase to Fishing Power and can be received as a reward for completing Fishing quests given by the Angler NPC. The player must have defeated Plantera in order for the Witch Doctor to sell the item. Equipping the full set reduces the mana cost of the Space Gun to 0. Each of the 3 pieces provide a +5% boost to critical strike chance (for a total of +15%), while wearing all 3 pieces at once grants an additional set bonus of +15% Health regenerates when the character stops taking damage, and occurs at ever-increasing rates the Crafting the set requires materials that can only be found in the Crimson. The Gold Ring is a Hardmode accessory that rarely drops from enemies exclusive to the Pirate Invasion, with the exception of Parrots. It is crafted at the Tinkerer's Workshop. They can also be found in Ocean and During flight, they emit a jet animation that produces a good deal of light. It causes the player's attacks to ignore 5 points of their target's defense. It offers the same boosts as its components do, and as such, it is active during both day and night. It has a 2.5% / 5% (1/40 / 1/20) chance of being dropped by Medusa. The Meteor armor is an armor set that consists of the Meteor Helmet, Meteor Suit, and Meteor Leggings. Hallowed armor is a Hardmode armor set. Stat boosts: +10% melee speed +10% damage (all types) +2% critical strike chance +1 On the PC version, Console version, Mobile version, and tModLoader version, it enables autoswing for all melee weapons and whips and increases their size by 10%. The Plaguebringer set is a vanity set consisting of the Plaguebringer's Skull, the Plaguebringer's Cloak, and the Plaguebringer's Treads. The total bonuses are composed of the following: 5% minion damage each from Mask and Breastplate ( despite the tooltip saying differently), 6% from Greaves, and 12% from set bonus. Flesh Knuckles have a 20*1/5 (20%) chance to be dropped by Crimson Mimics. 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